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AI Insights · Timothy · April 2025

Top 5 Boxing Games on Android in the US Q1 2025

Explore the performance of the top boxing games on Android in the US during Q1 2025, featuring trends in revenue, downloads, and active users.

Top 5 Boxing Games on Android in the US Q1 2025

In the first quarter of 2025, the top boxing games on the Android platform in the United States showed diverse performance trends. According to data from Sensor Tower, these games exhibited varying patterns in weekly revenue, downloads, and active user engagement.

The WWE SLAM by Topps® Card Trader saw a significant rise in weekly revenue, peaking at approximately $88.5K in mid-March. However, weekly downloads started strong in January with 3.2K but dwindled to zero by the end of the quarter. Active users also declined steadily from 1.1K to 475.

Boxing Star: Boxing Fight Game demonstrated a consistent weekly revenue, fluctuating between $4.5K and $8K, with a notable increase to $8K in late March. Downloads remained relatively stable, ranging from 2.4K to 6.6K, while active users decreased from 9.5K to about 5K.

Real Boxing 2 maintained steady weekly revenue, closing the quarter at around $4.4K. Downloads started at 15K and tapered to 7.5K, while active users dropped from 20.4K to 12K, showing a gradual decline over the quarter.

WWE Mayhem experienced a slight uptick in revenue towards the end of March, reaching $4.3K. Weekly downloads varied between 3K and 5.8K, and active users remained relatively constant at around 13K to 17.3K.

Lastly, AEW: Rise to the Top exhibited a steady increase in revenue, ending the quarter at $3.3K. Active users rose from 561 to 952, showing growth in engagement despite the lack of download data.

These insights from Sensor Tower highlight the dynamic nature of user engagement and revenue generation in the mobile gaming sector. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025